![]() ![]() But of course, financially speaking, you’re forced to take on private contracts in both Afghanistan and Africa while you build up your forces. You (Big Boss) then meet up with old friend/enemy Revolver Ocelot, and have to then quickly save old friend Kazuhira Miller, before rebuilding your base and private army so that you can take revenge on Cipher for wiping out your previous base and private army. ![]() It’s a very interesting (albeit painfully slow) semi-interactive introduction which places you in a position of extreme vulnerability, forcing you to hide among corpses and witness some fairly horrific killings. That all sounds fairly normal right? Anyway, a load of other soldiers turn up first however and start slaughtering everyone in the hospital, and during a very slow process of dragging yourself along the floor, to crawling along the floor, to eventually being able to stand, you manage to escape. So yes, this entry in the series is set 9 years after the events of MGSV: Ground Zeroes - Snake (Big Boss also known as Punished Snake and Naked Snake) wakes from his coma in a hospital shortly before the forces of Cipher (too difficult to explain them - basically just the enemy!), led by Skull Face (whose name is literal, not just a code name), discover that he’s there, and send a man made of fire and a weird infantile flying person who wears a gas mask to kill him. Just so we’re all on the same page, with apologies to series fans for the simplification: Metal Gear Solid V is a sequel to Metal Gear Solid 3, which was a prequel to Metal Gear Solid, which was a sequel to Metal Gear, a game in which Solid Snake, the character you play in Metal Gear Solid 1, 2, and 4, kills Big Boss, the protagonist of 3 and V. To quote from Sam Byford’s review on The Verge: The Metal Gear Solid series has always been pretty impossible to summarise, not just because the games weren’t released in chronological order, but mostly because the story just sounds like one giant conspiracy theory, in that it’s full of gaps, deliberately lacking explanations, and some pretty unusual characters and story twists. So much so that I really hope someone releases a mod for the PC version that just replaces his name with a randomly generated string of characters. As if the mentally scarred half-naked woman whose swaying breasts are focused on at every opportunity isn’t enough reminder that this is a Hideo Kojima game! Oh, and if you imported your Metal Gear Solid V: Ground Zeroes save file, you can also encounter and extract a solider in the game called Hideo! Yep, his name is absolutely everywhere. You can of course skip the ending credits for each mission, but his name is always the first to appear! So no matter how quickly you mash the controller to get out of it, you’ll always get an extra reminder that Kojima was there. But as you play through this, after every mission (and actually before every mission as well), Hideo Kojima’s name will be there. I don’t think I’ve ever encountered a game before where every mission has a credit sequence. If you didn’t originally know that, the game is going to tell you… a lot! His name is plastered all over it almost psychotically. So you’ll be spending more time using the controller while you’re starting at the screen than ever before in a Metal Gear game!Īs with most of the other games before it, this is a Hideo Kojima game. Metal Gear has always been one of my favourite game series’ - despite a few odd entries (I’m looking at you Revengeance), the series has always been a solid example of good stealthy and noisy gameplay, and exceptionally over the top story-telling, both in its dramatics, and the sheer length of the cutscenes!įortunately, the ratio of cutscenes to gameplay is a bit more reasonable this time. Metal Gear Solid 5: The Phantom Pain Review ![]()
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